Ludo by the Numbers · by Ahmed Moaz · About

Blockades in Ludo: allowed, forbidden or a house rule?

Ahmed Moaz · 12 October 2026

Whether a blockade is allowed in Ludo depends on whose Ludo rules you play, because the standard rules leave it open and the variants disagree. Two same-colour pieces on one square are the whole question. Can an opponent capture them, can an opponent pass them, and does a third piece change anything? This piece sorts the versions out, works through what each one does to a single throw, and ends with three questions to settle before anyone touches the die.

What is a blockade in Ludo?

A blockade is two pieces of one colour on the same square that act as a wall. Opponents cannot capture them, and in some rule sets they cannot move past them either. The name covers a wider family of rules than one, which is why tables argue. In a simpler "pair" rule the two pieces only protect themselves.

Four ways a table can treat a pair

Wikipedia's Ludo article describes the block in basic play and lists several variants. I have summarised them next to the rule my own game uses.

VersionWhat the pair doesWhere it comes from
ShelterCannot be captured; opponents may pass itThe Ludo engine I build
WallCannot be captured; passing it needs a six or a oneA variant Wikipedia lists
CutA pair is safe, but three pieces can be taken by a single pieceA variant Wikipedia lists
Own wallA doubled block also holds back its owner's trailing piecesSome African rules, per Wikipedia

In my engine nothing is written to stop one piece moving past another. The move check looks at two things only: a piece in base needs a six, and a piece cannot overshoot the centre. A rival who lands on your pair takes nothing, earns no extra throw and simply shares the square.

Two details matter. Protection covers any group of two or more pieces of one colour, so a stack of three is safe too. And it is per colour: two different colours sharing a square do not protect each other, and a single landing can send both home.

What a pair is worth in one throw

Take a worked example, with a fair die and free throws ignored. One of your pieces sits alone on a square. Two rival pieces are behind it, one 2 squares back and one 5 squares back.

Now put a rival piece 3 squares behind that pair. Its throws of 4, 5 and 6 would carry it past. A throw of 3 lands on the pair, which rule sets treat differently, so I leave that case aside.

The same two pieces are worth very different amounts depending on the rule. A wall stalls rivals; a shelter only saves you.

Why a wall can lengthen a game

Walls hold opponents back for as long as their owner has another piece to move. With four pieces each, a player can build a pair and play on with the other two. The wall then stays until the owner chooses to break it. That is my reasoning, not something measured, and it is the main reason I would expect a wall rule to lengthen a game. A shelter cannot do that, because a rival can always go on.

Settle it before the first throw

Ask the table three questions, and write the answers down.

  1. Can a pair be captured? The variants listed above all keep a pair safe from a single piece, but house rules differ, so ask.
  2. Can an opponent pass a pair? This is the real argument. Say yes (shelter) or no (wall), and say whether a six or a one breaks it.
  3. Does a third piece change it? Some variants let a lone piece cut a stack of three.

Playing Ludo with friends at a real board, those answers keep the game friendly. Playing Ludo online, there is nothing to settle. The variant details above come from a Wikipedia summary, so check your own board's rules before you settle a bet on them.

Ahmed Moaz makes Boardit. AI helped draft and review this piece; every claim about the game was checked against its code.